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Index » Beatmaps » Pending Beatmaps » Ayana - Kaze no Tadoritsuku Basho - TV animation Ver. - (TV Size)

23 posts | Jump | 1 2
arutama
371 posts

1 week ago
This beatmap was submitted using in-game submission on Monday, October 14, 2024 at 17:13:11

Artist: Ayana
Title: Kaze no Tadoritsuku Basho - TV animation Ver. - (TV Size)
Source: Kanon
Tags: Digitalfear117 2006 remake anime japanese pop jpop j-pop vn visual arts novel key visualarts カノン 京都アニメーション kyoto animation kyoani
BPM: 130
Filesize: 18151kb
Play Time: 01:29
Difficulties Available:


Download: Ayana - Kaze no Tadoritsuku Basho - TV animation Ver. - (TV Size)
Download: Ayana - Kaze no Tadoritsuku Basho - TV animation Ver. - (TV Size) (no video)
Information: Scores/Beatmap Listing
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#17
grid concept mapping

Normal - Digitalfear117
Classic - me

Nominators
Satori / iSlodinx
ss farming
Digitalfear117
1971 posts

No kudosu yet.

1 week ago
Kanon my beloved!!!!

Looking for more diffs?
arutama
371 posts

1 week ago

Digitalfear117 wrote:

Kanon my beloved!!!!

Looking for more diffs?

sure, i need normal or easy diff here
ss farming
Satori
1501 posts

Earned 1 kudosu.

1 week ago
meanwhile, i'll mod the diff present :p

General:
- "Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbit or VBR ~1.0." -AIMod

Classic:
- 00:12:226 (1) - consider shortening the slider by half a tick to catch a vocals present in 00:13:842
- 01:03:688 (10,1) - maybe make this just one long slider so it sounds better with the vocals
- 01:12:111 (5) - opposite of the last mod, make the long slider into a slider and a circle at 01:12:573 :p

that's about it i think

LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
371 posts

1 week ago

Satori wrote:

meanwhile, i'll mod the diff present :p

General:
- "Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbit or VBR ~1.0." -AIMod

> reencoded/debloated/whatever that called, to 192kbps

Satori wrote:

Classic:
- 00:12:226 (1) - consider shortening the slider by half a tick to catch a vocals present in 00:13:842
- 01:03:688 (10,1) - maybe make this just one long slider so it sounds better with the vocals
- 01:12:111 (5) - opposite of the last mod, make the long slider into a slider and a circle at 01:12:573 :p

> sure
> that's better
> did something different
ss farming
iSlodinx
507 posts

No kudosu yet.

1 week ago
Hello, might be interested in modding it since ITS KEY
i love CLANNAD
Satori
1501 posts

Earned 1 kudosu.

1 week ago
quick mod cuz i noticed this:

- 01:12:688 (7,8,9,1) - these objects are spaced 1,5x appart, i don't think that was your intention because of how short pause between those two objects are; there are a couple other cases of spacing >1.0x, but the other ones had much bigger gaps between when they were pressed so yea
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
371 posts

1 week ago

Satori wrote:

quick mod cuz i noticed this:

- 01:12:688 (7,8,9,1) - these objects are spaced 1,5x appart, i don't think that was your intention because of how short pause between those two objects are; there are a couple other cases of spacing >1.0x, but the other ones had much bigger gaps between when they were pressed so yea

> reverted back to how i used to map in the first place instead of changing it, i feel like it is more better for me to map it like that
ss farming
Digitalfear117
1971 posts

No kudosu yet.

1 week ago
I have sent my difficulty to arutama
arutama
371 posts

1 week ago
added video, video offset is correct as i checked it directly through YouTube for it
video offset is -375
Last edited by arutama 1 week ago, edited 1 time in total.
ss farming
iSlodinx
507 posts

i love CLANNAD
arutama
371 posts

6 days ago
bubble pop since i want to make sure Normal diff is fine by several moddings if needed
ss farming
Digitalfear117
1971 posts

No kudosu yet.

6 days ago

arutama wrote:

bubble pop since i want to make sure Normal diff is fine by several moddings if needed


Agreed, would love some mods
Satori
1501 posts

Earned 1 kudosu.

5 days ago
and mods you get, but not many

Normal:
- 01:07:611 (1) - make this overlap with 01:05:303 (3) - somehow, or the other way around plsss
- 01:08:996 - having a circle here would be nice
- 01:12:226 (1) - overlap slider tail with 01:10:150 (4) -
- 01:13:150 (3,1) - overlap these slider heads with 01:11:303 (2) - slider head

the rest is fine :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1971 posts

No kudosu yet.

5 days ago

Satori wrote:

and mods you get, but not many

Normal:
- 01:07:611 (1) - make this overlap with 01:05:303 (3) - somehow, or the other way around plsss
- 01:08:996 - having a circle here would be nice
- 01:12:226 (1) - overlap slider tail with 01:10:150 (4) -
- 01:13:150 (3,1) - overlap these slider heads with 01:11:303 (2) - slider head

the rest is fine :p


01:08:996 - having a circle here would be nice - added

What's the significance behind the overlaps? I'm not sure I really get why you want me to do that.
Last edited by Digitalfear117 5 days ago, edited 1 time in total.

23 posts | Jump | 1 2