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Index » Beatmaps » Pending Beatmaps » Ayana - Kaze no Tadoritsuku Basho - TV animation Ver. - (TV Size)

23 posts | Jump | 1 2
Digitalfear117
1971 posts

No kudosu yet.

4 days ago
arutama, can you convert the few red anchor bezier sliders to linear for me? I think this map might work on b296 if you do. Should be really easy.

Convert this:
400,11,4842,6,2,B|256:11|256:11|256:163,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
400,11,4842,6,2,L|256:11|256:163,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
256,372,6457,2,2,B|112:372|112:372|112:228,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
256,372,6457,2,2,L|112:372|112:228,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
472,228,19611,6,2,B|472:372|472:372|320:372,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
472,228,19611,6,2,L|472:372|320:372,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
328,156,21226,2,2,B|184:156|184:156|184:300,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
328,156,21226,2,2,L|184:156|184:300,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
112,372,35996,6,0,B|40:372|40:372|40:292,1,143.999995605469,0|2,0:0|0:2,0:0:0:0:
To this:
112,372,35996,6,0,L|40:372|40:292,1,143.999995605469,0|2,0:0|0:2,0:0:0:0:
Digitalfear117
1971 posts

No kudosu yet.

4 days ago
Also maybe this slider 00:06:457 (4) - would sound better ending at 00:07:150?
arutama
371 posts

4 days ago

Digitalfear117 wrote:

arutama, can you convert the few red anchor bezier sliders to linear for me? I think this map might work on b296 if you do. Should be really easy.

Convert this:
400,11,4842,6,2,B|256:11|256:11|256:163,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
400,11,4842,6,2,L|256:11|256:163,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
256,372,6457,2,2,B|112:372|112:372|112:228,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
256,372,6457,2,2,L|112:372|112:228,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
472,228,19611,6,2,B|472:372|472:372|320:372,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
472,228,19611,6,2,L|472:372|320:372,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
328,156,21226,2,2,B|184:156|184:156|184:300,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:
To this:
328,156,21226,2,2,L|184:156|184:300,1,287.999991210938,2|0,0:2|0:0,0:0:0:0:

Convert this:
112,372,35996,6,0,B|40:372|40:372|40:292,1,143.999995605469,0|2,0:0|0:2,0:0:0:0:
To this:
112,372,35996,6,0,L|40:372|40:292,1,143.999995605469,0|2,0:0|0:2,0:0:0:0:

and u did it urself :p
ss farming
Digitalfear117
1971 posts

No kudosu yet.

3 days ago

arutama wrote:

and u did it urself :p


oops
Satori
1501 posts

No kudosu yet.

20 hours ago

Digitalfear117 wrote:

What's the significance behind the overlaps? I'm not sure I really get why you want me to do that.


map appears nicer, that's all :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1971 posts

No kudosu yet.

17 hours ago

Satori wrote:

map appears nicer, that's all :p


I don't really overlap in other spots intentionally, if anything I would remove them if I found them. I guess I could change it, but meh.

idk I think the map is kinda bad in it's current state, it doesn't follow arutama's concept very well in the end
Satori
1501 posts

No kudosu yet.

17 hours ago

Digitalfear117 wrote:

I don't really overlap in other spots intentionally, if anything I would remove them if I found them. I guess I could change it, but meh.

idk I think the map is kinda bad in it's current state, it doesn't follow arutama's concept very well in the end


hush, map plays fine, it's not bad >:p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1971 posts

No kudosu yet.

17 hours ago
I do agree it plays fine, I just think I should make it adhere to the concept better. It's only TV size anyways

23 posts | Jump | 1 2