Beatmap Listing » Nintendo - Super Mario Bros Medley
View on osu.ppy.sh
Artist: | Nintendo | Circle Size: |
|
Approach Rate |
|
Title: | Super Mario Bros Medley | HP Drain: |
|
Star Difficulty: |
|
Creator: | LuigiHann | Accuracy: |
|
Length: | 2:27 |
Source: | Genre: | VideoGame (Instrumental) | BPM: | 100 | |
Submitted:
Ranked: |
May 06, 2008
May 14, 2008 |
Average Rating: | 10.0 | Favourited 1 times in total |
Users that love this map: Apple |
Post-rank update: Finally fixed endless loop that messed up the ending
Updated again: Full song done, although the timing for the later bits is a bit iffy. Let me know what you think. Also, storyboard! It's not going to get any more complex than it is now; just a passive backdrop. It looks best at 640x480, because the scaling looks wrong at higher resolutions.
Moving to completed, because I don't think I'll do alternate difficulties for this one, unless there is demand. Also, I'd appreciate any tips on timing the last couple of sections.
Fixed timing based on AWP's suggestions. Thanks!
Added "fail" ending. Do poorly and be rewarded with hilarity, just like in Ouendan!
Tweaked Hard based on comments. Also, added custom colors. And renamed difficulties.
One more tweak: Background graphics should be free of unsightly white lines. The Mario sprite is stuck that way, unfortunately. Still, it looks better than it did before
Last update: Fixed fireworks. Thanks AWP.
Tweaked easy a bit more.
Edit: Added Kiai time
Updated again: Full song done, although the timing for the later bits is a bit iffy. Let me know what you think. Also, storyboard! It's not going to get any more complex than it is now; just a passive backdrop. It looks best at 640x480, because the scaling looks wrong at higher resolutions.
Moving to completed, because I don't think I'll do alternate difficulties for this one, unless there is demand. Also, I'd appreciate any tips on timing the last couple of sections.
Fixed timing based on AWP's suggestions. Thanks!
Added "fail" ending. Do poorly and be rewarded with hilarity, just like in Ouendan!
Tweaked Hard based on comments. Also, added custom colors. And renamed difficulties.
One more tweak: Background graphics should be free of unsightly white lines. The Mario sprite is stuck that way, unfortunately. Still, it looks better than it did before
Last update: Fixed fireworks. Thanks AWP.
Tweaked easy a bit more.
Edit: Added Kiai time
No records have been set for this game mode yet!