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Index » Beatmaps » Ranked/Approved Beatmaps » deadmau5 feat. Rob Swire - Ghosts 'N' Stuff (Radio Edit)

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Satori
1639 posts

4 months ago heart
This beatmap was submitted using in-game submission on 24. listopad 2024. at 17:08:06

Artist: deadmau5 feat. Rob Swire
Title: Ghosts 'N' Stuff (Radio Edit)
Tags: electronic english techno house edm deadmaus for lack of a better name and &
BPM: 128
Filesize: 4538kb
Play Time: 02:52
Difficulties Available:


Download: deadmau5 feat. Rob Swire - Ghosts 'N' Stuff (Radio Edit)
Information: Scores/Beatmap Listing
—————
mapset number 11

halloween is soon, so here's some ghosts n stuff xd

update 1: Digitalfear117 mod
update 2: arutama mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2204 posts

Earned 1 kudosu.

3 months ago
Offset should be 1049

Want to nom this a week before halloween and make it an actual halloween map?

Hard Hitting:
00:30:112 and 01:30:105 should he represented somehow  
00:55:415 (1) - 01:02:915 (1) - 01:11:352 (4) - what is this reverse arrow landing on for these? The vocal is on the white tick and the held techno sound doesn’t break and theres no drum hit. This sounds really weird. At 01:25:424 (1,2) - you can get away with this cuz of the vocal, but not earlier imo
01:22:836 (5) - don’t do this finish so dirty, it should be active. I’d make this a triple tbh, it’s a hard diff it’s totally justified 
02:11:352 (4) - kill the reverse arrow, end the slider on the white tick. The reverse arrow works better on 02:18:852 (4) - though, so i’d leave it. Gives it some contrast
Kurboh, brother, why did we stop at 02:53:540. Let’s map to the end D:

Easy Going: 
00:54:008 (1,2,3,4) - and 01:01:040 (1,2,3,4) - super cute, but way too hard to read on an Easy
same complaint for me about the ending, i’d just finish out the mp3.
Satori
1639 posts

3 months ago

Digitalfear117 wrote:

Offset should be 1049

Want to nom this a week before halloween and make it an actual halloween map? - maybeee

Hard Hitting:
X 00:30:112 and 01:30:105 should he represented somehow - full beat gaps like these are used acorss more parts of the map and i won't add anything there unless i add them in those other parts
O 00:55:415 (1) - 01:02:915 (1) - 01:11:352 (4) - what is this reverse arrow landing on for these? The vocal is on the white tick and the held techno sound doesn’t break and theres no drum hit. This sounds really weird. At 01:25:424 (1,2) - you can get away with this cuz of the vocal, but not earlier imo - changed two of those, kept the third one as it isn't as out of place
O 01:22:836 (5) - don’t do this finish so dirty, it should be active. I’d make this a triple tbh, it’s a hard diff it’s totally justified 
O 02:11:352 (4) - kill the reverse arrow, end the slider on the white tick. The reverse arrow works better on 02:18:852 (4) - though, so i’d leave it. Gives it some contrast wdym, the vocal is on the blue tick… i changed it slightly, no reverse anymore
X Kurboh, brother, why did we stop at 02:53:540. Let’s map to the end D: - no, ending fits as it is rn

Easy Going: 
O 00:54:008 (1,2,3,4) - and 01:01:040 (1,2,3,4) - super cute, but way too hard to read on an Easy
X same complaint for me about the ending, i’d just finish out the mp3. - i wouldn't


thanks for mod c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
1639 posts

1 month ago
it has been hitsounded!

also, happy october!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

Earned 1 kudosu.

1 month ago
GENERAL MODS

  • Would rather use "radio edit" for the title marker to give clear transparency about the song's actual version
    > Ghosts 'n' Stuff (Radio Edit)

  • Add "edm and &" to the tags

DIFFICULTY SPECIFIC MODS

Easy Going

  • 01:01:517 (1) - remove NC i think

  • 01:23:549 - would consider map this imo, kinda similar like you did on 00:23:549 -

Hard Hitting

  • 00:53:783 (1) - would remove this object imo since there isn't even sound there, different case for 01:01:283 - because there's a slight vocal sound there
ss farming
Satori
1639 posts

1 month ago

arutama wrote:

GENERAL MODS

  • O Would rather use "radio edit" for the title marker to give clear transparency about the song's actual version
    > Ghosts 'n' Stuff (Radio Edit)

  • O Add "edm and &" to the tags

DIFFICULTY SPECIFIC MODS

Easy Going

  • O 01:01:517 (1) - remove NC i think - whoops

  • O 01:23:549 - would consider map this imo, kinda similar like you did on 00:23:549 - fine, even though it feels nicer without anything there tbh

Hard Hitting

  • X 00:53:783 (1) - would remove this object imo since there isn't even sound there, different case for 01:01:283 - because there's a slight vocal sound there - but it feels better with the circle there, section would feel much emptier and weirder without it…


thanks for mod! :3
Last edited by Satori 1 month ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

1 month ago bubble
it's 24th october
ss farming
Digitalfear117
2204 posts

Earned 1 kudosu.

1 month ago
This map needs 450ms of Manual Lead in Time. Please add that to both diffs and I’ll bubble
Satori
1639 posts

1 month ago

Digitalfear117 wrote:

This map needs 450ms of Manual Lead in Time. Please add that to both diffs and I’ll bubble


done!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2204 posts

No kudosu yet.


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