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Index » Beatmaps » Ranked/Approved Beatmaps » t+pazolite vs RoughSketch - Bloody Serenade

13 posts | Jump | 1
Satori
1634 posts

4 months ago fire
This beatmap was submitted using in-game submission on 28. srpanj 2024. at 22:09:18

Artist: t+pazolite vs RoughSketch
Title: Bloody Serenade
Tags: electronic instrumental 108 sketches tpz tpazolite hardcore j-core
BPM: 180
Filesize: 6209kb
Play Time: 05:25
Difficulties Available:


Download: t+pazolite vs RoughSketch - Bloody Serenade
Information: Scores/Beatmap Listing
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8th map

just this one diff that goes mad
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
1634 posts

4 months ago
oh and since the map is really difficult (and over 5 mins long), going for approval with this, as i think it might need more mods
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
wrn81056
109 posts

No kudosu yet.

4 months ago
dit is goed
Digitalfear117
2188 posts

No kudosu yet.

4 months ago
wrn is that a bubble?
Digitalfear117
2188 posts

No kudosu yet.

4 months ago
Wow thats quite the diffspike, it’s a cool section though. Just wish what led up to it had a little more spacing so it doesn’t feel like it goes from 5 to 11 in kiai lol. Other than that I quite like it. I’m not saying you have to change that, that’s just my current feelings
Satori
1634 posts

3 months ago

Digitalfear117 wrote:

Wow thats quite the diffspike, it’s a cool section though. Just wish what led up to it had a little more spacing so it doesn’t feel like it goes from 5 to 11 in kiai lol. Other than that I quite like it. I’m not saying you have to change that, that’s just my current feelings


jump now should be lesser as i added some higher spacing before kiai and lowered the spacing one of the first parts of kiai (which made me unable to pass the map lol)
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

No kudosu yet.

3 months ago
GENERAL

Before this going for approval, I would like to mentioned something regarding the tags that needed to be added:

"tpz 108 Sketches j-core"

And then we good to go
ss farming
Satori
1634 posts

3 months ago

arutama wrote:

GENERAL

Before this going for approval, I would like to mentioned something regarding the tags that needed to be added:

"tpz 108 Sketches j-core"

And then we good to go


yep done
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

3 months ago bubble
bubbled, 2 nominations left
ss farming
Digitalfear117
2188 posts

No kudosu yet.

3 months ago
[ Deleted ]
Digitalfear117
2188 posts

No kudosu yet.

3 months ago
Can I ask why all the sliders at the end of the map 05:04:753 (2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4) - have the hitsounds applied to the sliderbody? with most skins this sounds really bad with this hitsound volume
Satori
1634 posts

3 months ago

Digitalfear117 wrote:

Can I ask why all the sliders at the end of the map 05:04:753 (2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4) - have the hitsounds applied to the sliderbody? with most skins this sounds really bad with this hitsound volume

- trueee, i didn't consider that, i just kept it cuz i thought it sounded fine with default skin; dropping the volume down to 20% and removing some of the sliderbody hitsounds

should be good now c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
iSlodinx
557 posts

3 months ago fire
Congratz buddy :P
i love CLANNAD

13 posts | Jump | 1