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Index » Beatmaps » Ranked/Approved Beatmaps » Asahina Mikuru (CV: Gotou Yuko) - Koi no Mikuru Densetsu (TV Size)

16 posts | Jump | 1 2
Satori
1636 posts

4 months ago heart
This beatmap was submitted using in-game submission on 25. srpanj 2024. at 18:41:10

Artist: Asahina Mikuru (CV: Gotou Yuko)
Title: Koi no Mikuru Densetsu (TV Size)
Source: 涼宮ハルヒの憂鬱
Tags: anime japanese j-pop jpop pop opening op Suzumiya Haruhi no Yuuutsu Tsumeawase The Melancholy of Assortment Collection Songs in an romance comedy science fiction sci-fi
BPM: 173
Filesize: 9740kb
Play Time: 01:29
Difficulties Available:
  • Hard (4,52 stars, 193 notes)
  • Insane (4,83 stars, 225 notes)
  • Normal (3,48 stars, 146 notes)


Download: Asahina Mikuru (CV: Gotou Yuko) - Koi no Mikuru Densetsu (TV Size)
Download: Asahina Mikuru (CV: Gotou Yuko) - Koi no Mikuru Densetsu (TV Size) (no video)
Information: Scores/Beatmap Listing
—————
seventh mapset

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update 1: Digitalfear117 mod
update 2: Oposh mod
update 3: removed [Easy] from set
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2191 posts

Earned 1 kudosu.

4 months ago
Sorry i did look at this one, and then i forgot to say anything

Your video still has the audio track in it

i’d make the offset 1796

Hard:
00:21:206 (1,2,3,4,5,1,2,3,4,5) - i feel like this is really hard to read. I like it being this way, but then maybe insane should be hard to read to? Seems weird that it’s hard that is this way

Easy:
01:00:571 (1,2,3) - I don’t like this kind of overlaps in an easy tbh, i like how you did it here better 01:15:311 (1,2,3) -. Maybe do something like this?

Good fun looking set, those are my only 2 complaints
arutama
417 posts

No kudosu yet.

4 months ago

Digitalfear117 wrote:

Hard:
00:21:206 (1,2,3,4,5,1,2,3,4,5) - i feel like this is really hard to read. I like it being this way, but then maybe insane should be hard to read to? Seems weird that it’s hard that is this way

I think this is pretty much easy to read on my perspective though, the way this mapped without any objects being overlapped is pretty good enough IMO

edit: could probably NC 00:23:114 (3) - like u did on 00:34:212 (1) -
Last edited by arutama 4 months ago, edited 5 times in total.
ss farming
Satori
1636 posts

4 months ago

arutama wrote:

I think this is pretty much easy to read on my perspective though, the way this mapped without any objects being overlapped is pretty good enough IMO

edit: could probably NC 00:23:114 (3) - like u did on 00:34:212 (1) -


i changed it anyways, since i thought of something potentially better so yea
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
1636 posts

4 months ago

Digitalfear117 wrote:

Sorry i did look at this one, and then i forgot to say anything

Your video still has the audio track in it

i’d make the offset 1796

Hard:
00:21:206 (1,2,3,4,5,1,2,3,4,5) - i feel like this is really hard to read. I like it being this way, but then maybe insane should be hard to read to? Seems weird that it’s hard that is this way

Easy:
01:00:571 (1,2,3) - I don’t like this kind of overlaps in an easy tbh, i like how you did it here better 01:15:311 (1,2,3) -. Maybe do something like this?

Good fun looking set, those are my only 2 complaints


the video has no audio track in it
otherwise, applied everything
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Oposh
285 posts

Earned 1 kudosu.

4 months ago
Mod time:

Easy:
01:07:518 should have some hitsound
00:29:888 should have in the beggining of a slider clap hitsound
00:40:986 doesn't need whistle in the reverse arrow
01:07:518 should be moved to -> 01:07:691

Normal:

01:07:518 should have in the beginning a clap hitsound
01:16:709 doesn't need whistle in the reverse arrow

Hard:

00:18:096 should have a finish hitsound
00:35:611 should have a finish hitsound then whistle
00:40:986 can be used a clap hitsound (only in the beginning of a slider)
00:51:217 here it should be a new combo
01:17:402 doesn't need whistle in the reverse arrow
Insane:

01:01:276, 01:05:611, 01:12:374, 01:16:709 doesn't need whistle in the reverse arrow

And that's all I think I wanted to point out
Satori
1636 posts

4 months ago
- i'll mark each mod with "O" if i applied it or "X" if i didn't

Oposh wrote:


Easy:
O 00:29:888 should have in the beggining of a slider clap hitsound
X 00:40:986 doesn't need whistle in the reverse arrow - i think it's fine here tbh
O 01:07:518 should have some hitsound
X 01:07:518 should be moved to -> 01:07:691 - following the hitsounds here

Normal:
O 01:07:518 should have in the beginning a clap hitsound
O 01:16:709 doesn't need whistle in the reverse arrow

Hard:
X 00:18:096 should have a finish hitsound - i think making it a normal instead of soft sampleset should be enough
X 00:35:611 should have a finish hitsound then whistle - a finish doesn't fit here i think
X 00:40:986 can be used a clap hitsound (only in the beginning of a slider) - consistent with 00:35:090 (1)
X 00:51:217 here it should be a new combo - 10 isn't a scary number lol
O 01:17:402 doesn't need whistle in the reverse arrow

Insane:
O 01:01:276, 01:05:611, 01:12:374, 01:16:709 doesn't need whistle in the reverse arrow

thank you!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2191 posts

No kudosu yet.

4 months ago
It does have an audio track in it, it’s just silent. That is not the same as not having on. It should be removed with ffmpeg or something
Satori
1636 posts

4 months ago

Digitalfear117 wrote:

It does have an audio track in it, it’s just silent. That is not the same as not having on. It should be removed with ffmpeg or something


check if it's fine now
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2191 posts

No kudosu yet.

3 months ago
Audio issue is fixed! Will recheck fully tomorrow, but i just looked over the easy again, and idk i’m just not feeling it. It feels a bit too weird, the overlapping is odd, the rhythms feel a little too sparse. It’s a general vibe I’m not fully agreeing with. Love the symmetry in it though. Also I really like the other diffs
Satori
1636 posts

3 months ago

Digitalfear117 wrote:

Audio issue is fixed! Will recheck fully tomorrow, but i just looked over the easy again, and idk i’m just not feeling it. It feels a bit too weird, the overlapping is odd, the rhythms feel a little too sparse. It’s a general vibe I’m not fully agreeing with. Love the symmetry in it though. Also I really like the other diffs


tbh, im not entirely happy with easy either, it feels a little disconnected from the rest of the set, should i just drop it entirely?
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
1636 posts

3 months ago
dropped Easy, however, i will make it downloadable through the map description
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2191 posts

No kudosu yet.

3 months ago
Yeah, i guess that’s fine. Although i do think it could have been saved. Up to you of course
Satori
1636 posts

3 months ago

Digitalfear117 wrote:

Yeah, i guess that’s fine. Although i do think it could have been saved. Up to you of course

i don't feel like it lol
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2191 posts


16 posts | Jump | 1 2