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Index » Beatmaps » Ranked/Approved Beatmaps » Uchida Maaya - Gimme! Revolution

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ais
45 posts

2 months ago heart
This beatmap was submitted using in-game submission on 02 October 2024 at 21:13:49

Artist: Uchida Maaya
Title: Gimme! Revolution
Source: 俺、ツインテールになります。
Tags: Ore, Twintails ni Narimasu. Gonna be the Twin-Tails!! Opening TV Size
BPM: 180
Filesize: 2494kb
Play Time: 01:27
Difficulties Available:


Download: Uchida Maaya - Gimme! Revolution
Information: Scores/Beatmap Listing
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Ahem…

Twintails are really versatile. First, you can have twintail-wearing girls take them out and suddenly become beautiful, or have girls wearing twintails flashing those cute grins, or have girls just suddenly show up with twintails on like "Haha, I can fly!' That's just way too cute! Also, girls with twintail powers! I really like when their twintails are used for skills and it's amazing how it can look really cool or just be a joke. I really like how it can fulfill all those abstract needs. Being able to switch up the styles and types of twintails based on your mood is a lot of fun too! It's actually so much fun! You have those down the back twintails, or the side twintails, everything! It's like you're enjoying all these kinds of twintails at a buffet. We really need twintails to become a thing. Don't. You. Think. We. Really. Need. To. Officially. Give. Everyone. Twintails?

Hitsounds by [Kagamine Rin]
MP3 and background copied from Meyrink's mapset
Compability for pre-2013 client (Perfect Curve sliders) done by Digitalfear117's godly hands.
Digitalfear117
2193 posts

Earned 1 kudosu.

2 months ago
General:

There is no preview time set
Your background name is so long older osu! clients can't import it! Change the name to bg.png
This beatmap contains no hit sounds or sampleset changes. Maybe copy them from the ranked set, or make some simple ones, please credit the original mapper and ask them if you copy.

Map:
00:11:997 (1,2,1,2,1,2,1,2) - These doubles are not acceptable
00:19:330 (4) - wtf is this spacing, I understand you want to emphasis the drum sound here at 00:19:664 (6) - which is why it has increased spacing, but (4) is too much.
Inconsistent spacing, 00:21:330 (2,3) - is large, but 00:21:997 (1,2) - is small, and the emphasis is very similar. I think 00:21:997 (1,2) should be large as well.
I think this is too passive 00:26:497 (4) - theres some vocals here, why not make this slider into two circles at 00:26:497 and 00:26:664? Or if you want this to be a slider, shorten 00:26:830 (5) - to the red tick
00:28:330 (1,2,3,4) - These jump don't feel like they are emphasizing anything, I think this should be toned down
00:38:330 (1) - I think you should move this a little down and to the right to make the flow a bit nicer. Maybe like x:352 y:288?
00:47:164 (1,2,3,4,1) - What is this set of notes even emphasizing? I understand 00:47:580 (2,3,4) - a bit more
why does 00:53:664 (3,4) - and 00:54:164 (5,6) - have no spacing? seems kind of weird that the previous ones deserved spacing but these don't? I think it's fine here at 01:04:164 (1,2) - though
01:03:580 (2,3) - These notes over overlapping, you should move 01:03:580 (2) - to 01:03:539
01:06:664 (1,2,1,2,3,1,2,3) - This seems like the most intense part of the song, yet the spacing is really small on these compared to earlier, maybe scale it by 1.1

This map is definitely rankable with some work, and I would be willing to push it with some changes!
Last edited by Digitalfear117 2 months ago, edited 1 time in total.
Satori
1636 posts

No kudosu yet.

2 months ago

Digitalfear117 wrote:

There is no background

yes there is :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
ais
45 posts

2 months ago
Updated, waiting for return
Digitalfear117
2193 posts

Earned 1 kudosu.

2 months ago
Hi, please manually add at least 1200 ms of lead in time. This will ensure that if you play this map in an older client, the first object won't instantly appear. You can do this by opening up the map's .osu file in a text editor (such as notepad) and changing this value at the top:

AudioLeadIn: 0

Change this value to 1200, and hit save.

This map still has no hitsounds, and no preview point. Why not try this value? PreviewTime: 47164 (you can add this to the .osu manually, or do it in game)

If you need help with getting hitsounds let me know. If I were you, I would send a message to No Dap asking if you can use their hitsounds from their ranked 2015 set as they are still active. You could also try Sylphi, they seem to still active. Then we can copy the hitsounds to your map with a few easy steps. Also don't forget to give kudosu thanks!
ais
45 posts

2 months ago
Updated.

Can't ask for hitsounds so rip. Map going to graveyard
Digitalfear117
2193 posts

No kudosu yet.

2 months ago

ais wrote:

Updated.

Can't ask for hitsounds so rip. Map going to graveyard


wdym you can't ask lol. you can just message them on discord even if you aren't on bancho
Last edited by Digitalfear117 2 months ago, edited 1 time in total.
Levi
1558 posts

No kudosu yet.

2 months ago
Could we make this map AR 9? Feels a lot better to play for me, since there is not a lot of note density.
ais
45 posts

2 months ago
Updated.

- Hitsounds by [Kagamine Rin]
- Added tags and source
- Changed AR to 9
- Changed combo colours
- Added credits in beatmap description
Digitalfear117
2193 posts

Earned 1 kudosu.

2 months ago
00:38:163 (8) - should the sampleset on this be drum? sounds kinda off to me
Digitalfear117
2193 posts

No kudosu yet.

2 months ago
tbh I don't think I have that many more issues with this map. I would be willing to bubble after another BAT checks
Last edited by Digitalfear117 2 months ago, edited 1 time in total.
[Kagamine Rin]
32 posts

No kudosu yet.

1 month ago

Digitalfear117 wrote:

00:38:163 (8) - should the sampleset on this be drum? sounds kinda off to me


i realized its an accidental press sldkjksoidjoiwd remove the drum sample i guess nd leave the whistle another reason why u should copy paste during sections classical int by me
Digitalfear117
2193 posts

Earned 1 kudosu.

Satori
1636 posts

Earned 1 kudosu.

1 month ago
small things:

Twintails:
- 00:08:664 (4) - move this by 2 (large) grid spaces downwards so it doesn't entirely overlap with the 00:07:164 (1,2,3,4,5,6,7,8) - stream from before
- 00:10:164 (1) - you could totally snap this to the nearest grid space and it would look cool xd

that's it xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
ais
45 posts

1 month ago
Made small changes recommended by Satori
- 00:08:664 (4) -
- 00:10:164 (1) -

20 posts | Jump | 1 2