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Index » Beatmaps » Beatmap Graveyard » Koji Kondo - Athletic

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TheJesseYouKnow_Old
13 posts

1 month ago
This beatmap was submitted using in-game submission on Wednesday, August 7, 2024 at 5:02:07 PM

Artist: Koji Kondo
Title: Athletic
Source: Super Mario Bros 3
Tags: video game instrumental smb3 ost original sound track
BPM: 150.5
Filesize: 843kb
Play Time: 00:33
Difficulties Available:


Download: Koji Kondo - Athletic
Information: Scores/Beatmap Listing
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150
Update 1: Fixed timing
You are either the Prince of Disco or Skipping 5 and 6
Kurboh
1379 posts

No kudosu yet.

1 month ago
short mod post for general quality stuff

- audio used in the map is much longer than map, so either cut it or extend the map
- put "Super Mario Bros 3" as your source
- add tags "video game instrumental smb3 ost original sound track", there's probably more to add, but idk personally xp
- resnap all notes (AIMod is pointing out how there's unsnapped notes all over the map)
- add a preview point to the map

also, i personally believe the map would benefit from having one or two more easier difficulties which shouldn't be hard to do considering the song is so short

otherwise, cool grid styled circles only beatmap! c:

that's all from me i think
LVL1 | 300 ATK | 200 DEF
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arutama
262 posts

No kudosu yet.

1 month ago

Kurboh wrote:

also, i personally believe the map would benefit from having one or two more easier difficulties which shouldn't be hard to do considering the song is so short

totally agree with Kurboh about this, I do think you need two more easier diffs for the mapset
ss farming
Digitalfear117
1783 posts

No kudosu yet.

1 month ago
I think it's cute, but its only like 38 seconds, I really feel like this should have an Easy and Normal. I can also help you get this map working as a .osu v3, this way it can be played on basically every osu! client ever made
[Kagamine Rin]
23 posts

Earned 1 kudosu.

1 month ago
General Mod

Offset Mod
change it to 9 it seems more accurate like that!

MP3 Suggestion | please shorten the mp3 as it kinda weird where the diffs ends as the sound is as clear as the rest of the map either cut out the fade out or find a way to map it with keeping ur idea of 150 100 notes etc

HS Mod (looking at top diff for the hs)

00:03:200 (1,1,1,3) - Consider making these Whistle hs so it doesn't feel so empty ( u can pretty much copy it through out the set since its a repeating song)

00:17:562 (4) - Missing finisher

Diff Specific mods
150

00:01:605 (1,2,3,4,5) - Feels really misleading for the intro Consider changing this patern had something like https://imgur.com/a/GHrjHAf in mind

00:19:556 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Perhaps turn it into zigzag movement it would suit the rhythm more

00:05:793 (1,3) - make 00:05:793 (1,3) - 2 grid next to 00:04:397 (3) - nd stack 00:05:993 (2) - with 00:04:198 (2) - also looks a bit nicer! https://imgur.com/a/fL5WcLT

00:12:176 (1,3) - move it 2 grid above 00:11:179 (1) - looks nicer on the shape aswell! make sure to move 00:12:376 (2) - afterwards to wherever u want! what i had https://imgur.com/a/xNljTKT

00:25:540 (1) - would be better on X224 Y224 so it makes a triangle shape with 00:24:344 (1,2) - https://imgur.com/a/j5TC9C0

Kurboh 100
Consider Changing CS to 5 or 6 since its 2nd highest diff nd top diff runs it with cs7

00:00:399 (2,3) - nd 00:01:197 (2,3) - i feel like these should be stacked nd 00:01:995 (2,3) - just as how it is

00:20:745 (3,3,5) - These stacked notes feel kinda inted given their sound! i would recommend u to make them play like 00:28:723 (5) -

00:33:112 (3) - if u find place to delete a note somewhere in ur diff Consider Splitting this slider nd make 00:33:511 - an 1/2 slider given it sound

Im kinda burned out from modding but i may continue this later!

Not entirely sure if the pics are clickable or not
Levi
1484 posts

No kudosu yet.

1 month ago
KOJI KONDO FARM 🔥
arutama
262 posts

No kudosu yet.

1 month ago
GENERAL MODS

  • Since Kurboh is now a Guest Difficulty on this set, you should add "Kurboh" to the tags (make sure tags are consistent for both difficulty)
  • 00:33:896 - should've added a circle here for the last object i think, applied for all difficulties
  • [!] Hitsounds are missing on Kurboh's diff, definitely need hitsounds before the map going for ranked status
  • [!] I agree with [Kagamine Rin] about the whistle hitsounds mod, you should add whistle hitsounds from 00:03:198 - to 00:30:507 - to feel the map doesn't really empty

DIFFICULTY SPECIFIC MODS

Kurboh's 100

  • I do think CS should be around 5 or 6 like what [Kagamine Rin] said on his mod since we have the top diff CS at 7
  • 00:23:929 (5) - this might be unintentional, but fix stack on this object by moving it a bit to be stacked on 00:23:331 (4) - this sliderend

150

  • 00:29:510 (1) - make this a New Combo/NC i think, this patterning is pretty much the same instance like you did on 00:25:922 (1,2,3,4) - and 00:27:516 (1,2,3,4) -
Last edited by arutama 1 month ago, edited 3 times in total.
ss farming
Oposh
279 posts

No kudosu yet.

1 month ago
Mod time

Kurboh's 100:

No hitsounds at all!
The overall slider velocity compared to "150 diff" is much higher then it should be.
00:02:401 - Can be done like this: one slider to inherited point (00:02:800) or slider 1/2 (00:02:401 - 00:02:600) and circle (00:02:800).
00:04:594 - should be circle there
00:33:896 - could be added a spinner to 00:40:275

150:
00:33:896 - could be added a spinner to 00:40:275
I think soft sampleset will work out better than normal ones (or just using soft sampleset on places where there is hitsound used and rest on normal but with 75% volume)

TheJesseYouKnow_Old
13 posts

1 month ago

Oposh wrote:


150:
00:33:896 - could be added a spinner to 00:40:275

that would defeat the purpose of 150
You are either the Prince of Disco or Skipping 5 and 6
arutama
262 posts

No kudosu yet.

4 weeks ago
[!] to address that Kurboh's diff still missing hitsounds
ss farming

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