1357 users, 2 online now.
A total of 279627 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » Tom Leonard, Jeff Pesceto - Sparking!

15 posts | Jump | 1 2
vyper
147 posts

1 month ago heart
This beatmap was submitted using in-game submission on Monday, October 14, 2024 at 10:24:43 AM

Artist: Tom Leonard, Jeff Pesceto
Title: Sparking!
Source: TEKKEN 5
Tags: namco katsuhiro harada dark resurrection king of iron fist tournament seven video game vgm english rock bandai 原田勝弘 ost original soundtrack sound track
BPM: 115
Filesize: 12736kb
Play Time: 01:46
Difficulties Available:


Download: Tom Leonard, Jeff Pesceto - Sparking!
Download: Tom Leonard, Jeff Pesceto - Sparking! (no video)
Information: Scores/Beatmap Listing
—————
TEKKEN HYPE
Probably one of the best insane diffs I've ever mapped, please skip to the kiais
Digitalfear117
2188 posts

Earned 1 kudosu.

1 month ago
General:
The top two difficulties needs 200ms of manual lead in time

Seeing catmull sliders warms my heart. They look great too.

Hard:
All the catmulls look great except this one, 00:57:679 (4) - something is a little weird about how it leads into the next note of t, and curve doesn’t seem too pleasing. You could edit this in a client like my modded client for easier editing of different slider curve types, or you could even use b904 or something. Converting it to a bezier could work but would be less fun xd 

Easy: 
00:04:461 (2) - This slider is a perfect curve, doesn’t really match the theme of the other difficulties since they use non modern sliders. Also perfect curve sliders like this get converted to catmull on clients before late 2012, so it’s best to use other curve types if possible. 00:07:592 (1) - Another perfect curve 
vyper
147 posts

1 month ago

Digitalfear117 wrote:


Hard:
All the catmulls look great except this one, 00:57:679 (4) - something is a little weird about how it leads into the next note of t, and curve doesn’t seem too pleasing. You could edit this in a client like my modded client for easier editing of different slider curve types, or you could even use b904 or something. Converting it to a bezier could work but would be less fun xd


I tried fixing it to make it look a little bit more pleasing hopefully. I want to hear your opinion on it though.

Digitalfear117 wrote:


Easy: 
00:04:461 (2) - This slider is a perfect curve, doesn’t really match the theme of the other difficulties since they use non modern sliders. Also perfect curve sliders like this get converted to catmull on clients before late 2012, so it’s best to use other curve types if possible. 00:07:592 (1) - Another perfect curve 


Seems that I forgot to convert these two sliders into bezier sliders oops
Digitalfear117
2188 posts

Earned 1 kudosu.

1 month ago
Quick hitsound sanity check for you:

Easy:
00:10:722 - is missing (Finish) which exists in Normal+, Hard, Tekken God
01:25:853 - is missing (Whistle) which exists in Normal+, Hard, Tekken God

Normal+:
00:08:635 - is missing (Whistle) which exists in Easy, Hard

Also why is it Normal+ when there is no other Normal?
vyper
147 posts

1 month ago

Digitalfear117 wrote:

Quick hitsound sanity check for you:

Easy:
00:10:722 - is missing (Finish) which exists in Normal+, Hard, Tekken God
01:25:853 - is missing (Whistle) which exists in Normal+, Hard, Tekken God

Normal+:
00:08:635 - is missing (Whistle) which exists in Easy, Hard

Me when my hitsounding skills are shit

Digitalfear117 wrote:

Also why is it Normal+ when there is no other Normal?

Because some old mappers back in 2009-2011 for some reason like to name their normal diffs [Normal+] while it's the only normal diff in the map, so I'm kinda just following that trend. If you really want me to change it I won't stop myself from doing it
Digitalfear117
2188 posts

No kudosu yet.

1 month ago

vyper wrote:

Me when my hitsounding skills are shit

Digitalfear117 wrote:

Also why is it Normal+ when there is no other Normal?

Because some old mappers back in 2009-2011 for some reason like to name their normal diffs [Normal+] while it's the only normal diff in the map, so I'm kinda just following that trend. If you really want me to change it I won't stop myself from doing it


It's not a dealbreaker or anything, just feels a little odd to me. The new catmull slider looks good to me. Will bubble after someone else mods
arutama
417 posts

No kudosu yet.

1 month ago
It's all fine to name the diff Normal+ since we're not relying on diff spread here, it's up to the mapper decision imo
ss farming
arutama
417 posts

Earned 1 kudosu.

1 month ago
General

  • Add "video game vgm english rock bandai 原田勝弘"

Easy

  • 00:10:722 (9) - NC this

Hard

  • 00:35:766 (5,7) - make these sliderends on blue tick to cover vocals on 00:36:157 - and 00:37:201 -


01:24:809 (1,1,1,1,1,1) - love this on top diff
ss farming
arutama
417 posts

Earned 1 kudosu.

1 month ago
oh, maybe add "ost original soundtrack sound track" as well to tags if this song appears to be an OST for the game itself
ss farming
vyper
147 posts

1 month ago
asd fixed everything but forgot to reply
Digitalfear117
2188 posts

No kudosu yet.

1 month ago
Your video still has an audio track, muting it is not the same as removing it for future reference. It fits in the file size constraints so it's not a huge deal, but removing it can save a mb or so
vyper
147 posts

1 month ago

Digitalfear117 wrote:

Your video still has an audio track, muting it is not the same as removing it for future reference. It fits in the file size constraints so it's not a huge deal, but removing it can save a mb or so


I went ahead and removed the audio track from the avi. The file went from 13MB to 10MB
Last edited by vyper 1 month ago, edited 1 time in total.
Digitalfear117
2188 posts

No kudosu yet.

Digitalfear117
2188 posts

arutama
417 posts

1 month ago heart
nice map
ss farming

15 posts | Jump | 1 2