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Index » Beatmaps » Ranked/Approved Beatmaps » Sam Tsui & Christina Grimmie - Just A Dream

17 posts | Jump | 1 2
Kurboh
1385 posts

1 month ago heart
This beatmap was submitted using in-game submission on 1. kolovoz 2024. at 3:02:15

Artist: Sam Tsui & Christina Grimmie
Title: Just A Dream
Tags: nelly cover english pop duo
BPM: 163,95
Filesize: 6945kb
Play Time: 04:19
Difficulties Available:


Download: Sam Tsui & Christina Grimmie - Just A Dream
Information: Scores/Beatmap Listing
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beatmap #13

it's my best from 2023, now with storyboard included!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1791 posts

1 month ago bubble
Looks pretty good, i like the catmull and linear sliders sprinkled in there lol
Kurboh
1385 posts

1 month ago

Digitalfear117 wrote:

Looks pretty good, i like the catmull and linear sliders sprinkled in there lol


yee, map was originally made in 2009 editor for oldsu! but i continued it on the modern one, so that's why the second half doesn't have those really

consider it like a map that's evolving over time lol
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
262 posts

No kudosu yet.

1 month ago
how does digital bubbled this but not nominating it :Clueless:
ss farming
Digitalfear117
1791 posts

No kudosu yet.

1 month ago
I fell asleep right after lol
arutama
262 posts

No kudosu yet.

1 month ago bubblepop
[!] Several objects on the map moved like -2 ms, noticeable from AiMod:

  • 00:04:060 (4) -
  • 00:04:609 (5) -
  • 01:50:353 (7) -
  • 01:50:719 (8) -
  • 02:48:341 (3) -
  • 02:51:268 (3) -
ss farming
Digitalfear117
1791 posts

No kudosu yet.

1 month ago
This is due to bezier slider calculations on older .osu files, and is a false positive. AiMod assumes they are modern bezier sliders
Digitalfear117
1791 posts

No kudosu yet.

1 month ago
osu! has proper code to make sure that these sliders are NOT unsnapped by 2ms in gameplay, however the editor assumes they must be new bezier sliders if you open it in a new client, all maps made before .osu v10 have this issue
Kurboh
1385 posts

1 month ago

arutama wrote:

[!] Several objects on the map moved like -2 ms, noticeable from AiMod:

  • 00:04:060 (4) -
  • 00:04:609 (5) -
  • 01:50:353 (7) -
  • 01:50:719 (8) -
  • 02:48:341 (3) -
  • 02:51:268 (3) -


fixed
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1791 posts

1 month ago bubble
rebubbled
arutama
262 posts

No kudosu yet.

1 month ago

Digitalfear117 wrote:

osu! has proper code to make sure that these sliders are NOT unsnapped by 2ms in gameplay, however the editor assumes they must be new bezier sliders if you open it in a new client, all maps made before .osu v10 have this issue

had to check new client for this, yeah it is not an issue at all, sorry for the inconvenience, you could re-bubble the map again
ss farming
Kurboh
1385 posts

1 month ago

arutama wrote:

had to check new client for this, yeah it is not an issue at all, sorry for the inconvenience, you could re-bubble the map again


and you can rank it c;
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
1791 posts

No kudosu yet.

1 month ago

arutama wrote:

had to check new client for this, yeah it is not an issue at all, sorry for the inconvenience, you could re-bubble the map again


No worries! Most of these things are not known by the average osu! mapper, or player.
arutama
262 posts

1 month ago heart
because of that, i think i have a responsibility to push this map then bcs i learn something new again :p
ss farming
Kurboh
1385 posts

1 month ago

arutama wrote:

because of that, i think i have a responsibility to push this map then bcs i learn something new again :p


hopefully you checked it at least xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

17 posts | Jump | 1 2