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Index » Beatmaps » Ranked/Approved Beatmaps » Nico Nico Douga - Fight Against Dangerous Piece Cure

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Cartman
68 posts

3 months ago heart
This beatmap was submitted using in-game submission on Thursday, July 18, 2024 at 8:29:28 AM

Artist: Nico Nico Douga
Title: Fight Against Dangerous Piece Cure
Source: Super Mario RPG
Tags: arutama video game instrumental music vgm OST original soundtrack sound version track an Armed Hero Yayoi Kise 黄瀬やよい Smile Precure! Glitter Force スマイルプリキュア Yoko Shimamura 下村陽子
BPM: 141.25
Filesize: 5362kb
Play Time: 01:16
Difficulties Available:


Download: Nico Nico Douga - Fight Against Dangerous Piece Cure
Download: Nico Nico Douga - Fight Against Dangerous Piece Cure (no video)
Information: Scores/Beatmap Listing
—————
Normal - arutama
Hard - me
Insane - me

I literally found the original here : https://www.youtube.com/watch?v=mWPhLWHWjZM

#1
First ranked map on Titanic.
"Respect my autoritah" - Eric Cartman
arutama
397 posts

No kudosu yet.

3 months ago alert
General

Metadata things I notice:

  • Source should be Super Mario RPG
  • Tags: video game instrumental music vgm OST original soundtrack sound version track an Armed Hero Yayoi Kise 黄瀬やよい Smile Precure! Glitter Force スマイルプリキュア Yoko Shimamura 下村陽子


BPM should be around 141,250, more accurate tbh

Map

[Insane]
Just noticed that almost entire map is unsnapped, should fixed that entirely I think
Last edited by arutama 3 months ago, edited 3 times in total.
ss farming
arutama
397 posts

No kudosu yet.

3 months ago info
also the song was originally made by Yoko Shimomura and the title is "Fight Against an Armed Hero" from Super Mario RPG

kinda cool mashup
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Satori
1565 posts

Earned 2 kudosu.

3 months ago
mod post time:

General:
- the video file of your map contains audio when it shouldn't, so remove audio from the video file :p

Normal:
- a couple of object ends are unsnapped so fix that (AIMod)
01:16:273 (1,2) - maybe remove these two objects cuz the other diffs end early, idk xd

Hard:
00:07:034 (1,2,3) - this stack could be placed slightly further away from the sliderend like how 00:10:432 (1,2,3) - is, just for slightly better readability
00:58:007 (1,2,3) - ^
00:42:290 (1,2,3,4) - thinking that for this the distance between 00:42:715 (2,3) - might be too high, maybe move the repeat sliders closer to the center

Insane:
00:21:051 (3,4,5) - i think these are placed too closer to the slider 00:20:627 (2) - which slightly ruins flow, you could place those further away from the slider at a similar distance like how its done in 00:20:202 (1,2)
- make sure to do that for all instances where this appears ^
00:40:060 - you could add a circle on top of the slider 00:40:166 (7) - to make up for the very small distance between the two sliders and cuz there's a mapable sound there that i need to have! xddd

i think thats it lol
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
397 posts

No kudosu yet.

3 months ago
fixed mine
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Cartman
68 posts

3 months ago
send out the .osu on discord
"Respect my autoritah" - Eric Cartman
Digitalfear117
2071 posts

Earned 1 kudosu.

3 months ago
General:
The map background image is very low quality, please use the full size image found here, and also reference the original artist https://www.pixiv.net/en/artworks/90276477. If you do not have a pixiv account I have a url for the image here: https://i.imgur.com/H6Gog9q.jpeg

The hitsounds between the diffs are inconsistent. Shouldn't Hard diff share hitsounds with Normal and Insane? Insane and Normal match, which is why it seems odd. Here is a Mapset Verifier to show you what I mean https://cdn.discordapp.com/attachments/1034421390012592171/1263054790556913794/image.png?ex=6698d6f0&is=66978570&hm=e480c1de677a29e489dbcd1c5f2e540591ecb1c496c8b0f8ea8ec6aadf4dbbd7& (If this link does not work for you, post it in any discord channel or dm and it will work again!)

Arutama's Normal:
I really think we should represent the red line of 01:16:060. Maybe place a circle there like hard diff, or maybe a slider from 01:16:060 to 01:16:697? Feels like it ends too early without something there

Hard:
00:01:936 (2,1) - this is a 2.53x distance! Does this sound really justify such large spacing in a Hard diff? The same would go for the next few notes that do this. The symmetry is cute, but this seems like a bit much to me.

00:11:069 - This is quite a large sound to ignore, I'd like to see it represented.

00:42:715 (2,4) - Again, I like the symmetry, but this spacing is so large… can we keep it under 2? The sound this slider at 00:43:140 (3) - represents doesn't deserve this kind of spacing emphasis

I like how this was done more! 00:49:087 (1,2,3,4) - Big sound big emphasis!

Insane:
00:23:175 (5,6) - The large sound is on 5, but the spacing change is on 6? I don't think it should be this way. Make it so the 5 gets the spacing imo

Nitpicky, but 00:30:396 (1) - gets the most spacing, but the largest sound is 00:30:821 (1) -

00:49:087 (1) - this clash here gets a reverse slider, but the sounds at 00:50:467 and 00:50:573 don't? maybe another reverse arrow here?

Don't you feel like these should be represented the same? 00:52:485 (1,2,3,1,2,3,1,2,3,1) - and 01:09:476 (1,2,3,4,5,6,1,2) - Why does the second one have no spacing, but the first one does? I think you should be consistent

This is a fun mapset you guys! After some more mods are given I would love to bubble :D
Last edited by Digitalfear117 3 months ago, edited 1 time in total.
Cartman
68 posts

3 months ago

Digitalfear117 wrote:

General:
The map background image is very low quality, please use the full size image found here, and also reference the original artist https://www.pixiv.net/en/artworks/90276477. If you do not have a pixiv account I have a url for the image here: https://i.imgur.com/H6Gog9q.jpeg

The hitsounds between the diffs are inconsistent. Shouldn't Hard diff share hitsounds with Normal and Insane? Insane and Normal match, which is why it seems odd. Here is a Mapset Verifier to show you what I mean https://cdn.discordapp.com/attachments/1034421390012592171/1263054790556913794/image.png?ex=6698d6f0&is=66978570&hm=e480c1de677a29e489dbcd1c5f2e540591ecb1c496c8b0f8ea8ec6aadf4dbbd7& (If this link does not work for you, post it in any discord channel or dm and it will work again!)

Arutama's Normal:
I really think we should represent the red line of 01:16:060. Maybe place a circle there like hard diff, or maybe a slider from 01:16:060 to 01:16:697? Feels like it ends too early without something there

Hard:
00:01:936 (2,1) - this is a 2.53x distance! Does this sound really justify such large spacing in a Hard diff? The same would go for the next few notes that do this. The symmetry is cute, but this seems like a bit much to me.

00:11:069 - This is quite a large sound to ignore, I'd like to see it represented.

00:42:715 (2,4) - Again, I like the symmetry, but this spacing is so large… can we keep it under 2? The sound this slider at 00:43:140 (3) - represents doesn't deserve this kind of spacing emphasis

I like how this was done more! 00:49:087 (1,2,3,4) - Big sound big emphasis!

Insane:
00:23:175 (5,6) - The large sound is on 5, but the spacing change is on 6? I don't think it should be this way. Make it so the 5 gets the spacing imo

Nitpicky, but 00:30:396 (1) - gets the most spacing, but the largest sound is 00:30:821 (1) -

00:49:087 (1) - this clash here gets a reverse slider, but the sounds at 00:50:467 and 00:50:573 don't? maybe another reverse arrow here?

Don't you feel like these should be represented the same? 00:52:485 (1,2,3,1,2,3,1,2,3,1) - and 01:09:476 (1,2,3,4,5,6,1,2) - Why does the second one have no spacing, but the first one does? I think you should be consistent

This is a fun mapset you guys! After some more mods are given I would love to bubble :D


done all fixed, just needed to wait for arutama
"Respect my autoritah" - Eric Cartman
arutama
397 posts

No kudosu yet.

3 months ago

Digitalfear117 wrote:

Arutama's Normal:
I really think we should represent the red line of 01:16:060. Maybe place a circle there like hard diff, or maybe a slider from 01:16:060 to 01:16:697? Feels like it ends too early without something there

Yeah added a slider there
ss farming
Digitalfear117
2071 posts

Earned 1 kudosu.

3 months ago
The client you are using has a built in image downscaling feature that is making the background quality worse… I posted a new one in #mapping. In the future when my modded client releases you can use that one, as it won't do that.

One more set of mapset verifier checks

Arutama's normal:

00:45:264 (1) - This sliderbody has additions

Hard:

00:10:857 - is missing (Finish) which exists in arutama's Normal, Insane
01:01:830 - is missing (Finish) which exists in arutama's Normal, Insane
00:34:219 (2) - This sliderbody has additions

Insane:
00:06:609 (1) - This sliderbody has additions
00:57:582 (1) - This sliderbody has additions
Cartman
68 posts

3 months ago
all fixed
"Respect my autoritah" - Eric Cartman
Cartman
68 posts

3 months ago
all fixed
"Respect my autoritah" - Eric Cartman
Digitalfear117
2071 posts

Earned 1 kudosu.

3 months ago
Normal:
01:16:060 - is missing (Finish) which exists in Hard, Insane

Hard:
00:10:219 - is missing (Whistle) which exists in Insane
00:57:793 - is missing (Whistle) which exists in Insane
01:16:060 - is missing (Whistle) which exists in arutama's Normal

Insane:
00:34:430 - is missing (Whistle) which exists in Hard
01:16:060 - is missing (Whistle) which exists in arutama's Normal
Cartman
68 posts

"Respect my autoritah" - Eric Cartman
Digitalfear117
2071 posts


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