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Index » Beatmaps » Beatmap Graveyard » t+pazolite - Refactoring Travel (feat. Nanahira) (Cut Ver.)

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ais
42 posts

4 weeks ago
This beatmap was submitted using in-game submission on 02 October 2024 at 20:58:43

Artist: t+pazolite
Title: Refactoring Travel (feat. Nanahira) (Cut Ver.)
Tags: リファクタリング・トラベル electronic japanese female vocal -refactoring travel- hardcore j-core tpz tpazolite とぱぞらい トパゾライト topazoraito 浜田知幸 hamada tomoyuki chs-0037 c.h.s cutie & and headshaking sounds pazolite 4th album
BPM: 240
Filesize: 2358kb
Play Time: 01:30
Difficulties Available:
  • keqing (7.29 stars, 480 notes)


Download: t+pazolite - Refactoring Travel (feat. Nanahira) (Cut Ver.)
Information: Scores/Beatmap Listing
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genshin impact
Satori
1501 posts

No kudosu yet.

4 weeks ago
change your difficulty settings to rounded numbers please!

at the moment you can't play this map on titanic
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
ais
42 posts

4 weeks ago

Kurboh wrote:

change your difficulty settings to rounded numbers please!

at the moment you can't play this map on titanic


- AR changed to 10
- HP Drain changed to 5
arutama
371 posts

Earned 2 kudosu.

2 weeks ago
GENERAL MODS

  • [!] Missing tags, please add "リファクタリング・トラベル electronic japanese female vocal -refactoring travel- hardcore j-core tpz tpazolite とぱぞらい トパゾライト topazoraito 浜田知幸 hamada tomoyuki chs-0037 c.h.s cutie & and headshaking sounds pazolite 4th album" to the tags section

  • [!] This map is missing hitsounds, don't have to be a fancy hitsounds, but I believe this map could be better with hitsounds

  • [!] Please apply custom combo colours that looks fitting with the background

DIFFICULTY SPECIFIC MODS

keqing

  • [!] 00:08:538 (3,1) - these are the only object has this excessive jump on the map, there is no strong sounds on this part, would definitely need to tone down the spacing here imo

  • 00:19:663 (4) - i think would be better to make this not suddenly spaced from 00:19:538 (3) - here, would be better if you make it closer like this



  • [!] 00:08:038 (3) - 00:09:038 (3) - 00:10:038 (3) - aren't these sliderend on these slider reverses supposed to be snapped on the red tick like how 01:20:038 (3) - 01:21:038 (3) - etc. did, i assume they are

  • 01:02:788 (4) - NC this would be cool I think since we have different SV used on that object compare to what happened on 01:02:038 (1,2,3)
ss farming
ais
42 posts

2 weeks ago
- Added missing tags recommended by arutama
- Added combo colours
- Rearranged the part between 00:08:788 - and 00:10:163 -
- FIxed 00:19:663 (4) - object spacing like recommended by arutama
- Fixed 00:08:038 (3) - 00:09:038 (3) - 00:10:038 (3) - wrong sliderends snapping
- NC'ed 01:02:788 (1) -

Hitsounds only if someone willing to do it, else I'm lazy

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