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Index » Beatmaps » Beatmap Graveyard » Masayoshi Minoshima feat. nomico - Bad Apple!! [Osu|OsuMania|Taiko]

6 posts | Jump | 1
Satori
1531 posts

1 month ago
This beatmap was submitted using in-game submission on 6. listopad 2024. at 23:59:06

Artist: Masayoshi Minoshima feat. nomico
Title: Bad Apple!!
Tags: willow miwiki video game electronic japanese touhou project 東方project alstroemeria records zun stage 3 pop のみこ マサヨシ ミノシマ th04 太田 順也 上海アリス幻樂団 team shanghai alice gensoukyou gensokyo gengakudan
BPM: 138
Filesize: 20500kb
Play Time: 03:36
Difficulties Available:


Download: Masayoshi Minoshima feat. nomico - Bad Apple!!
Download: Masayoshi Minoshima feat. nomico - Bad Apple!! (no video)
Information: Scores/Beatmap Listing
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mapset 22!

it's the song that took osu! to the new level! now in all modes! (besides mania atm)
assets taken from the ranked set by ouranhshc https://osu.titanic.sh/s/18260

taiko diff by willow
ctb diff by Nikku and Dark (WIP)
mania diff by miwiki

update 1: Digitalfear117 mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
StreeX
224 posts

1 month ago bubble
I like the taiko diff! Only personal opinion and taste about it is the spinner's from 01:25:463 to 01:38:289, I think replacing those for sliders and keep the last spinner would make it look better :D
Sata Andagi!
Digitalfear117
2033 posts

Earned 1 kudosu.

1 month ago bubblepop
I sent a new bg.

I think we can probably do a little better on the tags. Touhou and Willowww is a little lacking don't you think?

Why does this have bright colorful combo colors when all the skin assets and background is black and white? don't you think monotone colors would work better?

Despair
00:44:376 (4) - Maybe NC this, and don't NC 00:45:680 (1) - ? Either that or maybe don't have these notes be next to each other when they have such a large timing gap idk it feels weird. You don't really do this anywhere else.
01:21:332 (2) - Purely subjective, would go hard as a catmull like this
01:25:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - What happened here? Why does the rhythm change so much here? Let's take the weird such effect like on 01:27:419 (1), 01:29:159 (1), and 01:30:898 (1). This is treated the same, but then when we get to 01:32:637 (5), 01:34:376 (5) - 01:36:115 (6) - it's treated way differently. Why is there even a 1/4 gap on01:34:376 (5)? This needs some cleaning up.
In the same line as the previous mod, I think this is a cute way to represent this sound 01:39:593 (4), I wish you did something else interesting on the other ones, it doesn't need to be the same idea but some consistency would be nice.
03:08:324 (5) - Why is this a reverse arrow but 03:10:064 (5) - isn't?
Satori
1531 posts

1 month ago

Digitalfear117 wrote:


O I sent a new bg. - thanks

O I think we can probably do a little better on the tags. Touhou and Willowww is a little lacking don't you think? - will take them from semaphore's recently ranked set

O Why does this have bright colorful combo colors when all the skin assets and background is black and white? don't you think monotone colors would work better? - main complaint about old bad apple mapsets was that the combo colours being black and white when the bg and video are also black and white so it's hard to see the objects. changing them to grey colours

Despair
O 00:44:376 (4) - Maybe NC this, and don't NC 00:45:680 (1) - ? Either that or maybe don't have these notes be next to each other when they have such a large timing gap idk it feels weird. You don't really do this anywhere else. - adjusted the NC and object arrangement as well

O 01:21:332 (2) - Purely subjective, would go hard as a catmull like this - just for you <3

O 01:25:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - What happened here? Why does the rhythm change so much here? Let's take the weird such effect like on 01:27:419 (1), 01:29:159 (1), and 01:30:898 (1). This is treated the same, but then when we get to 01:32:637 (5), 01:34:376 (5) - 01:36:115 (6) - it's treated way differently. Why is there even a 1/4 gap on 01:34:376 (5)? This needs some cleaning up.
In the same line as the previous mod, I think this is a cute way to represent this sound 01:39:593 (4), I wish you did something else interesting on the other ones, it doesn't need to be the same idea but some consistency would be nice. - adressed everything by shuffeling the patterns a bit, changing sliders and such, hope it's good now :p

X 03:08:324 (5) - Why is this a reverse arrow but 03:10:064 (5) - isn't? - does it need to be? naaah

thanks for mod!
Last edited by Satori 1 month ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
willow
13 posts

No kudosu yet.

1 day ago

StreeX wrote:

I like the taiko diff! Only personal opinion and taste about it is the spinner's from 01:25:463 to 01:38:289, I think replacing those for sliders and keep the last spinner would make it look better :D


we talked in discord about leaving this the same, no change made
Digitalfear117
2033 posts

No kudosu yet.

1 day ago
You might want to recheck with your CtB mappers to see if any progress is happening

6 posts | Jump | 1