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Index » Beatmaps » Map Requests » Special D - You [Standard, Taiko]

15 posts | Jump | 1 2
Satori
1647 posts

2 weeks ago bubble
https://osu.ppy.sh/beatmapsets/7334

this is just cuz i like song, the set might not be too great though
LVL1 | 300 ATK | 200 DEF
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vyper
161 posts

2 weeks ago
Checking the standard set, I don't think it's bad actually, however, the entire set needs a preview point and the easy diff has an open kiai.

Also it seems that easy, normal, and aqua's diff are cut short, but I think they're good as it is tbh. I'll see what others think though
arutama
417 posts

2 weeks ago
one thing that noticable is that Aqua diff has a preview point at 00:30:186 -

we might be want to use that timestamp for all diffs then
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arutama
417 posts

2 weeks ago
Added preview point for all Standard diffs, fixed several unsnapped kiai too on Hard and Insane diff

also timing point scuffed on Aqua's diff, i fixed it so everything is snapped properly now

also can we make an exception for Aqua's diff, when 00:26:840 - and 00:56:840 - use 36 BPM, it was intentionally used by the mapper to take advantage of slow slider uses there, while the rest of the other standard diffs use single inherited BPM timing
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arutama
417 posts

2 weeks ago
oh i also add the preview point for Taiko diffs and fixed the unsnapped kiais as well (am i allowed to do this though)
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Adri
261 posts

2 weeks ago
personally i would delete roley's diff i don't like the way he has chosen the rhythm in some parts and it's uncomfortable to play.
Digitalfear117

2 weeks ago
I would need to look at the changes you guys made on top diff. I downloaded it from bancho just to check what the map originally started as, and it looks rough man.
arutama
417 posts

2 weeks ago

Digitalfear117 wrote:

I would need to look at the changes you guys made on top diff. I downloaded it from bancho just to check what the map originally started as, and it looks rough man.

yeah, i fixed several minor things like manual lead in time, preview points, and unsnapped kiais

idk if there any problem around the maps themself
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arutama
417 posts

2 weeks ago

-Ady wrote:

personally i would delete roley's diff i don't like the way he has chosen the rhythm in some parts and it's uncomfortable to play.

we can let it unrank that diff only if that's the case, i will wait for other opinions about that singular diff itself
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Satori
1647 posts

2 weeks ago

-Ady wrote:

personally i would delete roley's diff i don't like the way he has chosen the rhythm in some parts and it's uncomfortable to play.


i don't agree that we should outright unrank/delete roley's diff, but it definitely needs fixes, so i'll put up a list of mods i'd personally do:
- 00:40:694 (1) - move this here 00:40:834 and adjust it on playfield
- 01:18:611 (2,3,4,5) - move these on top of 1
- 01:25:278 (1) - remove NC
- 01:43:611 (3) - remove this, 01:43:819 (4) - move this to 01:43:715, 01:44:028 (6) - remove this and 01:44:236 (7) - move this to 01:44:132 (yes, all of this is one thing)
- similar type of adjustments as well on 01:47:882 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - as rhythm here makes no sense
- 02:53:715 - add a circle here
- 03:02:674 - add a circle here

as for smaller fixes:
- 00:34:653 (4) - move this by one (small) grid left
- 01:27:882 - maybe add a circle here
- 01:45:174 (1,3) - would be nice to move these on top of sliders
- 01:56:215 (6) - maybe removing this circle and adding circles on 01:56:111 and 01:56:319 for cooler rhythm and to follow what 01:52:674 (3,4,5,6) - did
- 01:57:674 (5,6,7,8,9) - similar thing here and to follow 01:54:340 (4,5,6,7,8,9,10,11,1) -

that's all from me and roley diff
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

2 weeks ago
[ Deleted ]
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arutama
417 posts

2 weeks ago
nevermind, silly me looking at different diff askajdjhkasd
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arutama
417 posts

2 weeks ago

Satori wrote:

i don't agree that we should outright unrank/delete roley's diff, but it definitely needs fixes, so i'll put up a list of mods i'd personally do:
- 00:40:694 (1) - move this here 00:40:834 and adjust it on playfield
- 01:18:611 (2,3,4,5) - move these on top of 1
- 01:25:278 (1) - remove NC
- 01:43:611 (3) - remove this, 01:43:819 (4) - move this to 01:43:715, 01:44:028 (6) - remove this and 01:44:236 (7) - move this to 01:44:132 (yes, all of this is one thing)
- similar type of adjustments as well on 01:47:882 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - as rhythm here makes no sense
- 02:53:715 - add a circle here
- 03:02:674 - add a circle here

as for smaller fixes:
- 00:34:653 (4) - move this by one (small) grid left
- 01:27:882 - maybe add a circle here
- 01:45:174 (1,3) - would be nice to move these on top of sliders
- 01:56:215 (6) - maybe removing this circle and adding circles on 01:56:111 and 01:56:319 for cooler rhythm and to follow what 01:52:674 (3,4,5,6) - did
- 01:57:674 (5,6,7,8,9) - similar thing here and to follow 01:54:340 (4,5,6,7,8,9,10,11,1) -

that's all from me and roley diff

did some adjustments, lmk ur opinion on it (there are several parts that i intentionally not applied)
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StreeX
230 posts

1 week ago bubble
Decent map, ranked for my part.
Sata Andagi!
Satori
1647 posts

9 hours ago
gonna redo adjustments to this map from scratch as atm, the osu versions of the mapset are screwed up, and the adjustments made to roley's diff aren't quite how imagined them, so yeee

EDIT: made a list for myself later

what was done:
- added tags for guest mappers and song genre
- combo colours consistent across all difficulties (taken from Roley's diff cuz those were the most varied)
- added preview point to all diffs (71840)
- lead in time consistent across all diffs (1996)
- letterboxes no longer conflict (is this even important?)

what needs to be done:
- look into different timing of Aqua92's diff
- fix unsnaps on all diffs
- make kiai and histsounds consistent on all diffs
- fix roley's diff from being bad

i'll upload everything once it's done
Last edited by Satori 8 hours ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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