like I think we can handle infinite players registered
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but only players online count
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pretty much
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Haha gotcha
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we handled like 20 users fairly well
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if i remember
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I tried a stress test with 1000 users all at the same time and it stabilized after 5 minutes
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when spare was playing
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If you get more than 5k concurrent players, that’s like half 1/3 of bancho?
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That would be insane
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we will likely not
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since not many ppl interested
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in old clients
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Mhm
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I didn't think of performance that much when designing Titanic, yes
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