Update: I cut the audio similar on how you did. Should work fine for a cut version, yep.
Index » Beatmaps » Work In Progress/Help Wanted » Squid Squad - Splattack! (Cut Ver.)
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I am thinking of making the current version cut more seemlessly, by combining it with the E3 Version. But I'll see if that's even possible.
Update: I cut the audio similar on how you did. Should work fine for a cut version, yep.
Last edited by Levi
1 month ago, edited 1 time in total.
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Earned 1 kudosu. |
https://arutama.s-ul.eu/uySJABhc i gotchu
it is fixed timing .osu file and you're good to go for continuing the map ss farming
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Thank you so much!! |
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The map is mostly finished now. Not sure if I will re-map any of the sections, but this is where I am at right now.
Time to get scolded by modders :D
Last edited by Levi
1 month ago, edited 1 time in total.
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Earned 1 kudosu. |
I've dm'd you a version of the map where all the perfect curve sliders have been converted to either bezier or catmull
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Done. Thanks! |
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Sure. I trusted arutama with the timing fixes, but I agree that there is something off with the transition to the kiai.
Last edited by Levi
1 month ago, edited 1 time in total.
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No kudosu yet. |
in response of timing things, should've asked Digital about this, sorry about that
ss farming
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Earned 1 kudosu. |
[!] before you trying to rank this, want to inform that ur hitsounds missing my custom samplesets tho, also you should change the sampleset from N to S:C1 on the editor
ss farming
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- Samplesets added
- Timing changes from digital added - A few hitsounding changes/fixes - Remapped cancer section (Map is now actually playable for me)
Last edited by Levi
1 month ago, edited 2 times in total.
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Earned 1 kudosu. |
00:27:133 (1,2,3,4,5,6,7,8) - I don’t like the distance of the gap between the sliderend of 1 and 2 is, it’s quite huge and seems like it will cause misses. I think the stream following the shape of the slider is quite hard to read too. I like the way you do it here better 00:49:210 (1,2,3,4,5,6,7,8) -
00:14:195 (1,2) - Any particular reason why patterns like this cause the player to need to reverse away from the next object? I think it would play nicer if you make the end of the slider point towards the next object. You do this a few times in the map. 00:14:195 (1) - I thought I changed this to a bezier before… could you make this into a bezier? 00:39:051 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - The spacing becomes noticeably smaller in this section compared to what came before. I don’t feel like this section of the song is way less intense, so I recommend to make the spacing a little bit larger so it stays consistent. 00:03:705 (2) - 00:14:710 (2) - this is highly subjective, but I feel like these catmull sliders are a bit ugly and don’t the aesthetic of the rest of your map. Making them a bezier, or changing the curve on them will make them look a bit nicer
Last edited by Digitalfear117
4 weeks ago, edited 1 time in total.
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